Download the pdf document here:
Direct link
Check it out online here:
Animated Facial Textures in Maya and Unity - Full Document
You can check my further notes on the subject here:
More on Animated Facial Textures
Essentially, my goal was to create a texture-driven facial animation system that worked in both Maya and Unity. Making one in Maya is very simple, but I found very little on getting it to work in Unity, and nothing about getting it to export from Maya.
To give a bit of a background, for FIEA, one of our assignments was to
document or write a tutorial about something we learned or wanted to
learn. I took this opportunity to pick up Unity, and solve a possible
problem for a game I will be working on soon, and a problem I'd been
curious about since when I was working on Intrepid.
I came up with a solution using joint animation that can be baked out of Maya and used in Unity. The Maya portion gave me some practice with Maya Expressions, which is great considering I want to rig up the rest of the character soon. And the Unity portion gave me a chance to learn Unity, and also learn some C#. C# wasn't too difficult to pick up, having studied C and Java in the past; the code to get it all working can pretty much be copy-pasted from the document.
Download the pdf from the link above. It should be very accessible - it breaks it down really small to start; getting it in engine, and how the math of the expressions and the image offset method will work. And in sections 4 and 5, it gets to the meat of the whole operation.
If anyone has any questions on how it works, or why I did something; or any comments on how I can improve this method, I'd love to hear it. Send me an email, or drop me a message here.
Showing posts with label Animated Facial Textures. Show all posts
Showing posts with label Animated Facial Textures. Show all posts
Friday, July 26, 2013
Animated Facial Textures in Maya and Unity - Full Document
Click 'Read More' below to see the full document.
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