Tuesday, July 19, 2016
I've worked on this one for just two days. I wanted to do that slide up to the wall bit; it's a good practice shot. I actually think that part is working the best, and I'm looking forward to doing that smooth reload animation from my reference. The flip though, this is where my reference stopped short. I didn't decide what I wanted to happen at the end, because I didn't put the same amount of thought into that motion.
I ended up doing two versions of the end, a standing side vault (usually done from a run) and a flip. Forgive the lack of timing on the first vault. They do look cool, but I still have to decide what the story of the shot is; that's something that I should have already worked out, and now I'm suffering for it.