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digital art

Sunday, April 22, 2012

Flower Story Commentary and Credits

Just finalized the commentary we recorded for Flower Story!  The whole ordeal took two days to record our 9 commentary tracks, some in multiple takes.  I cut it all together with the music using Adobe Premiere (mainly because I already knew how to use Adobe Premiere.)

The commentaries ranged between cool technical behind-the-scenes to totally non-technical ribbing and goofing on each other.  They will be showing up on the DVDs we will producing, along with our movies and any other extras for both movies, making them well worth the price of admission.

Participate in a recorded commentary session?  Check one life goal off!

I also have some (really) quick sketches of the characters I threw together for our credits artist.  I boarded out the poses for him, so he just had to repaint them in the style we were using.  I absolutely love our credits.  It draws the entire production to a close, and it somehow reflects what's going on with our lives, how we're all moving on in different directions after finishing the project.  (Eventually, when I am allowed to post the movie online, that will make a bit more sense.)

(Check out the Flower Story Facebook page here.)

Friday, April 20, 2012

High Heel Boot with Textures and Maya camera in 3DS Max

I finished up texturing the boot and call this model complete!  It's just textured directly from the orthos I had; it looks okay, but more importantly, it was quick.  And with that, I'd say I have a good grasp at modeling in 3DS Max.  I'm ready to move onto the next project.

Another great step, I found a free maya-style camera for Max script.  If anyone else has this problem, check it out here: http://www.scriptspot.com/3ds-max/plugins/mems-max2maya-maya-viewport-navigation-in-3ds-max

I believe that one should learn the controls of a program, rather than try to replace them with another.  However, since I've been going back and forth between Maya and Max so often, this became a godsend.  Really, I'm comfortable with both styles, but it's good to be able to stick with one, just so there isn't that minute of mental lag when trying to get back into a project.

Friday, April 13, 2012

Lutra Orthos

Just finished up the orthos for Lutra, my League of Legends style character.  Unfortunately, with the chaos going on right now between school and potential work, I won't be able to start until the summer.  C'est la vie;  part of the battle is already won!

Thursday, April 12, 2012

High Heel Boot

This is just a low poly model I threw together in 3DS Max, as a way to familiarize myself with how the program works.  I used box modeling, and a photographs of a boot as reference.

The transition between Maya and Max isn't too bad, but there are some things I'm used to that may be hard to replace.  The biggest thing is camera controls; camera has to be second nature, and I keep second guessing myself now.  Also, it feels harder to do planar modeling in Max, but that may be because I don't have experience in it yet.  Next step, texturing!