This is a locomotion test for the grappling hook in the game, Grapple. Right now, the game is getting a bit of a rehaul, and part of that is the player locomotion. We are shifting to a flowing movement using the grappling hook, and given a number of situations provided by the designers, I've been asked to depict how it should feel from a player's perspective.
It is all animated on twos and fours at 30 fps. Unfortunately, YouTube doesn't have the compression for accurate playback speed, but it is only an 'animated sketch' after all.
It is all animated on twos and fours at 30 fps. Unfortunately, YouTube doesn't have the compression for accurate playback speed, but it is only an 'animated sketch' after all.
I drew out this simple environment, based on current concept art, and drew a path for the character to traverse. I tried to include as many situations as possible; standing grapples, air grapples, swinging, enemy interaction, and most importantly, flowing movement. I imagine it as parkour mixed with a grappling hook.
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