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digital art

Monday, May 26, 2014

Grimoire First Person Animations

I just finished up the first pass on the first person perspective animations for the wizards.  Ch-ch-check it out!

Sunday, May 25, 2014

Animation Mentor Class 3 Dungeon Crawl - Scary Rooms, Cute Wizards

(Note: I added in the beast at the bottom at a later date. Subtle, right?)

I loved the last one?  No, I love this one.  I could make animations like this for the rest of my life.  I need to do more cute characters.

This one came together really well, just as the last one did.  I'm getting a bit better at my reference; something really clicked once I started my Animation Mentor classes.  I think it's the experience that comes with time, too.

I thing the story in this one is nice and simple.  The animation just came easily with this guy.  I don't know if it's because he is blobby and all about shapes, or if the idea was jut that well visualized.  I got to the point where I was polishing to the camera a lot quicker than I have in the past.  And every part of it, I enjoy watching back.

I decided to play with the lighting a bit, because I wanted that staff glow to play a part when he 'takes a closer look' in the room.  That gave me the opportunity to get that nice lean-in pose, and the really exaggerated waggle before he runs out.  Natural looking lighting is still difficult for me, but I think I pulled it off here.

You can see from my reference below, that he was originally supposed to recover the staff, in an even cuter pawing at the ground from around the door.  But for the staff to land in an orientation that the door could open and close, and he could grab it and pull it out, AND for his stubby arms to be able to reach it; it was just unrealistic.

Sunday, May 4, 2014

Animation Mentor Class 3 Dungeon Crawl - Collapsed Tunnel Escape

The three body mechanics assignments in class 3 don't have to be related, but it seems as if most people like to put them in the same theme, myself included. I chose the theme "Dungeon Crawl", though I'm not making them sequential shots, because I want to try out the other rigs available to me. I'm haven't decided on the other two yet, but I have plenty of ideas on paper.

I must start by saying, I love this shot. The reference (which you can see below) went really smoothly, and gave me a great idea of how this would look. I have axes flying in from some unknown pursuers, and the warrior girl cleverly causes a cave in with the loose doorway strut. It translated really well into real life, including the shield prop, and it translated back into an animation quite well.

I love the slide in, and I love the stumble on the run out. There is something really flowing and visceral about the weight when she stumbles. It's easy for me, as a viewer, to empathize with the speed or panic in which she's moving and stumbling about.

The one spot that I need to take another look at is the second swing. The first swing has nice power to it, but the second swing is just kind of weak. I think I need to cut out that whole section and reanimate it from scratch. I spent an extra week trying to strenghten that section, but I was a bit limited by what I already had, and I don't have the time right now to make that broad change.

I also want to come back and clean up the modeling. The walls are fine, but I need to make the wooden struts look actually weak, and actually like wood. Of course, the cave in should use proper rocks; I think I can do that with a simulation. Also, her shield and mace need some love to up the badass factor. Last, I think she could probably use a helmet or something that says "warrior" at first glace. Maybe I can do something to the texture.

I'm pretty darn happy with the way this came out, and that only makes me more excited for the next two! But first, here is my video refence, and a few progress shots along the way: