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Tuesday, July 23, 2013

Painting Using Mudbox's Export-to-PSD Feature

It's a start!  I have been digging this paint-directly-on-the-model workflow for textures.  It just makes so much more sense in my head.


I want to texture using Mudbox's export-screen-to-Photoshop feature.  It works a lot like Pixexix and ZappLink from ZBrush, but I found it to be much easier to use than the latter, and less buggy than the former.

When exporting to Mudbox, I had a lot of issues to fix.  Not surprisingly, it caught me for a lot of T-intersections and non-manifold geometry, both pretty much standard to a low poly model.  For the non-manifold geometry, I seperated those edges who were shared by a plane (such as in the hat), but kept them in the combined meshes.  I am going to swing back and clean up the UVs, before I jump back into Mudbox.

It really doesn't like dealing with multiple meshes at the same time (or perhaps multiple uv spaces at the same time), but that is a problem easily solved by working on individual pieces at a time, with some clever merging and unmerging in between.  I also ran into issues with overlapping UVs, so the simple fix was to get rid of the overlapping during the painting process.

2 comments:

  1. Thanks Matt. Mari reminds me a lot of ZBrush's or Mudbox's painting tools. Damn expensive though. I like the paint projection thing for texturing; for some reason, it just works much more intuitively in my head. And I just used Mudbox because I already have the license. :)

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