The assignment was to choose another artist and draw, paint, or render an original image in their style. I chose Kazu Kibuishi, a comic artist, particularly the style of his Copper stories. I used several elements from his various works, and created the image digitally.
The second step involved adding in effects using Maya and a compositing program. I used Maya to generate the spore particle's random movements, and I used Autodesk Composite to add in the spores, the balloon's movement, and distortion on the smoke. Both are shown below.
Showing posts with label effects. Show all posts
Showing posts with label effects. Show all posts
Thursday, December 2, 2010
Monday, November 29, 2010
Matte Painting with Animated Perspective
This matte painting was generated on seven layers, using Photoshop. The perspective animation was created in Maya. Below are the static image, and the perspective animation generated from it.
I wish I had been able to go more into detail, but I burnt out towards the end, simply because there was so much going on in the image. In hindsight, I should have worked a specific area, so I could start putting detail into smaller objects, rather than having the large fields of hill and sky that were relatively uninteresting.
I wish I had been able to go more into detail, but I burnt out towards the end, simply because there was so much going on in the image. In hindsight, I should have worked a specific area, so I could start putting detail into smaller objects, rather than having the large fields of hill and sky that were relatively uninteresting.
Subscribe to:
Posts (Atom)

