Part of me updating my portfolio is going back to old shots and applying what I know now to what I did before. And man, it's a doozy of an update. In a nutshell, I went back and did lighting and camera for both shots. I also went back and fixed a slew of timing issues, as well as touched on a lot of the animation, based on what I know now, versus what I knew then.
The Imp Mage one was always meant to have lighting, but the tests I did never matched the lighting concept I started with. The Leaping Thief animation got the most animation touchups and it had an ending added back in.
First up is the Dungeon Crawl Imp Wizard animation. With the updated lighting, the drama of the monster in the shadows should hopefully read a lot better now than it did before. He holds the glowing staff for a long longer now, giving time to see the imp's face, for the camera to shift, and for the viewer to see the monster's breathing, before seeing the imp's reaction.
Second is the Dungeon Crawl Leaping Thief animation. This one needed the new camera and lighting, which meant adding a lot more of the background in. I did a number of animation changes as well, such as covering his head a bit, as he runs through the traps. But the biggest animation change is to the end; I had cut out the original ending because the slow climb up just didn't match the cocky thief at the beginning. I've replaced it with a dramatic ledge slip to show off that he knew the risk he was taking.
And since this one was missing a nice camera, here's the dynamic camera to go with the update!