Just finished up the rough blocking for the hero jumping, falling, ducking, and standing flow. A lot of moves flow back into the falling and ducking animation, so I wanted to get this system in sooner rather than later. This is also the first real test with the cloth as we have it.
Whenever we implement this ingame, I'll go back and clean it up so it's smoother. I had to tweak the animation flowchart as well, and it's gotten delightfully complex (well, sort of complex.)