We had an assignment to take some mocap data, and make 5 animations from it. I decided to make it into a personal project, by running and directing my own mocap shoot to get exactly the shots I wanted. And then, I proceeded to make thirty-some animations from that. I modeled and rigged the character myself, and designed her to be in the style of a low-poly mobile game or a third person action game.
The attacks and attitude were based off of my DnD character (a naive dagger-wielding sorceress.)
I recently rendered them out, and I've included some of my favorites from that collection in the video below. They are a mix of mocap cleanup and liberal keyframing.