Wednesday, February 27, 2013
Intrepid Lighting in vForge
I did all of the in-engine lighting for Intrepid. As the art lead, and without a dedicated art director, the job went to me. It was a bit of a struggle, since I did a lot of guessing and working from the heart, because I don't really have the background for lighting. It was cool working in vForge with the deferred lighting, since I could make changes, and see them instantly in-game. Here's a bunch of shots of the level we had made:
It's weird, because after a time, I really couldn't tell how it looked, and even today (a week later), I can't read if it looks good or not. With an animation, I can come back to it in a day or two, and I'll know what needs fixing; but when it came to this kind of thing, it did not come as easily. I suppose that's why I'm an animator first.