I finally got a chance to work on the model, as the summer is drawing to a close. I had some 3D 'sketches' done (in blue), but almost all of the actual modeling progress was done today. Between full time work, a car crash, and moving, I've had little time to really sit down and model, so today has been really refreshing. For now, I have this teaser.
I do want to say, Max is very nice for hard-edge modeling, but it feels
great to be back in Maya. I do like hard-edge and organic modeling,
but I think I slightly prefer the latter.