This is just a low poly model I threw together in 3DS Max, as a way to familiarize myself with how the program works. I used box modeling, and a photographs of a boot as reference.
The transition between Maya and Max isn't too bad, but there are some things I'm used to that may be hard to replace. The biggest thing is camera controls; camera has to be second nature, and I keep second guessing myself now. Also, it feels harder to do planar modeling in Max, but that may be because I don't have experience in it yet. Next step, texturing!