I started with a basic model in the style of Samus's ship from the Metroid series. From there, I created these nine designs on top of the model.
Friday, September 28, 2012
Wednesday, September 26, 2012
Walk Cycle Ball in Flash
The goal was to take the walk cycle from before and re-do it in Adobe Flash to learn how the Flash armatures worked. It was a struggle, but I finally figured them out (after re-rigging my character numerous times) to the point where they functioned for me. I added the bits and pieces to get a little more practice in.
I preferred the hand-drawn method better. I had more control and could fudge more things, while this ended up feeling a little stiff. The Flash armatures felt like they were just not quite there yet, but I feel like I could end up using them in the future and be happy.
I preferred the hand-drawn method better. I had more control and could fudge more things, while this ended up feeling a little stiff. The Flash armatures felt like they were just not quite there yet, but I feel like I could end up using them in the future and be happy.
Friday, September 14, 2012
Zelda Fire Rod Redesign Concept
This project was to take an item from an old-school 16-bit game, and redesign it as a brand new concept. I took 3 objects and came up with a number of silhouettes for each. After one was chosen, I produced 12 value permutations of the object. After that, it took one and fleshed it out in color and lighting. I tried to focus on the function of the object in the design; the fire rod shot little fire balls to light lamps from a distance, for example. In this version, I gave it a bit of a mechanic-y flare, and used the lighter-style perforated metal to drive the point home.
One of the points of the project was to use this sort of illustrative cel-shaded style, which I must say I was quite a fan of. I'm sure I will be revisiting this coloring style in future personal projects, assuming I ever get the time to make another...
Thursday, September 13, 2012
Walk Cycle Ball Animation
We just had to do a walk cycle with just legs. This just sort of evolved while I was working on the first part. I wanted to do some run cycles, which is where the smaller leg balls came from.
Labels:
2D animation,
animation,
FIEA,
pap,
walk cycle
Tuesday, September 11, 2012
Metorid-Style Missle Model
We were given a choice of several missle concepts, and were to model, texture, and present the projects with our own little tweaks. Here is the result of my project.
Thursday, September 6, 2012
Flour Sack and Squirrel Ball Animations
More animations! I am loving 2D once again. It's just feels so free. The first is a flour sack, and again, I believe flour sacks are meant to be destroyed (and nearly our whole class' animations agreed.)
The second is just a simple character with appeal. Originally, I was going to play up weight, but I instead wanted to focus on the movement and overlap on the squirrely tail and the hair. I gave it some cartoon strength to push that massive rock, which ties in with my friend's character that gets hit by said rock.
The second is just a simple character with appeal. Originally, I was going to play up weight, but I instead wanted to focus on the movement and overlap on the squirrely tail and the hair. I gave it some cartoon strength to push that massive rock, which ties in with my friend's character that gets hit by said rock.
Labels:
2D animation,
animation,
FIEA,
flour sack,
pap
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