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Showing posts with label Flash. Show all posts
Showing posts with label Flash. Show all posts

Monday, March 4, 2013

Grapple Locomotion Animation Pre-Vis

This is a locomotion test for the grappling hook in the game, Grapple.  Right now, the game is getting a bit of a rehaul, and part of that is the player locomotion.  We are shifting to a flowing movement using the grappling hook, and given a number of situations provided by the designers, I've been asked to depict how it should feel from a player's perspective.

It is all animated on twos and fours at 30 fps.  Unfortunately, YouTube doesn't have the compression for accurate playback speed, but it is only an 'animated sketch' after all.

I drew out this simple environment, based on current concept art, and drew a path for the character to traverse.  I tried to include as many situations as possible; standing grapples, air grapples, swinging, enemy interaction, and most importantly, flowing movement.  I imagine it as parkour mixed with a grappling hook.

Wednesday, September 26, 2012

Walk Cycle Ball in Flash

The goal was to take the walk cycle from before and re-do it in Adobe Flash to learn how the Flash armatures worked.  It was a struggle, but I finally figured them out (after re-rigging my character numerous times) to the point where they functioned for me.  I added the bits and pieces to get a little more practice in.


I preferred the hand-drawn method better.  I had more control and could fudge more things, while this ended up feeling a little stiff.  The Flash armatures felt like they were just not quite there yet, but I feel like I could end up using them in the future and be happy.