One of the points of the project was to use this sort of illustrative cel-shaded style, which I must say I was quite a fan of. I'm sure I will be revisiting this coloring style in future personal projects, assuming I ever get the time to make another...
Friday, September 14, 2012
Zelda Fire Rod Redesign Concept
This project was to take an item from an old-school 16-bit game, and redesign it as a brand new concept. I took 3 objects and came up with a number of silhouettes for each. After one was chosen, I produced 12 value permutations of the object. After that, it took one and fleshed it out in color and lighting. I tried to focus on the function of the object in the design; the fire rod shot little fire balls to light lamps from a distance, for example. In this version, I gave it a bit of a mechanic-y flare, and used the lighter-style perforated metal to drive the point home.
Labels:
artwork,
concept,
digital painting,
FIEA,
illustration,
redesign
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