Just finished up the rough blocking for the hero jumping, falling, ducking, and standing flow. A lot of moves flow back into the falling and ducking animation, so I wanted to get this system in sooner rather than later. This is also the first real test with the cloth as we have it.
Whenever we implement this ingame, I'll go back and clean it up so it's smoother. I had to tweak the animation flowchart as well, and it's gotten delightfully complex (well, sort of complex.)
Showing posts with label Ascendant. Show all posts
Showing posts with label Ascendant. Show all posts
Monday, September 30, 2013
Tuesday, September 24, 2013
Ascendant Grunt Knockbacks
This is the knockback for a Grunt enemy in Ascendant. They fall back over time, then loop when horizontal with the ground. It ends with the bounce and the kip-up.
Sunday, September 1, 2013
Ascendant Fly Tests
Goofy fly tests. Pretty simple, but necessary if the Fly is to move around in-game.
Thursday, August 8, 2013
I'm Working For Hapa Games
As of today, I'm technically working for Hapa Games. It's an indie company started by two of my fellow developers. We're working on a 2D Co-op brawler with roguelike elements. It's an idea we've been discussing for the past several months. More will be coming soon.
For funsies, you can check out some of the reference tests I made back in June:
For funsies, you can check out some of the reference tests I made back in June:
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