When working on my facial rig test, I ran into the problem where I had overlapping UVs, which caused issues in the script. My solution was to move the overlapping UVs into a different UV quadrant. Since the texture tiles at a 1:1 ratio, moving the UVs into the (-x, y) quadrant means they function the exact same, but their coordinates are different for the sake of the script. Clever.
I used the djRivet script for Maya.
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