I've been sitting on this for several weeks now. I originally planned on UV'ing and normal mapping this, but I think I'm ready to call it done so I can move on. Especially with me working 40 hrs a week modeling/texturing/UVing, I don't really want to come home to the same style of work; I'm ready to work on my character model for this summer.
I merged most of the pipes. Then, I just applied a blinn shader to the parts, and added it to my archives. Now its time to move on to bigger and brighter things!
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