Here is the near-completion version of my character maquettes. I really tried to show some personality in this shot, between the characters' relationships together, and the dichotomy of the characters' personalities. My groupmates seemed to like the dynamic, and we might end up adding this pose into the movie.
Monday, January 31, 2011
Tuesday, January 18, 2011
Flower Story - My Character Designs
Here are the final designs I made for the Flower Story characters. Both of them have a lot of background motifs in them. I will be sculpting them both in my maquette, since I think they really need play off of each other; the maquette needs to show personality as well as visual design. However, I get a feeling that we are going to have to remodel them later, due to the convoluted process that we're using at school.
Thursday, January 13, 2011
Flower Story - Character Brainstorming
Here are some of the initial character sketches I made for Flower Story. This was the brainstorm period, where I was drawing inspiration from wherever I could find it.
Saturday, December 18, 2010
ZBrush Practice
Been working with ZBrush digital sculpting. This is one of my early successful sculpts. Guess which famous hip-hop artist this is!
Tuesday, December 7, 2010
Thursday, December 2, 2010
Effects in Kazu Kibuishi Style
The assignment was to choose another artist and draw, paint, or render an original image in their style. I chose Kazu Kibuishi, a comic artist, particularly the style of his Copper stories. I used several elements from his various works, and created the image digitally.
The second step involved adding in effects using Maya and a compositing program. I used Maya to generate the spore particle's random movements, and I used Autodesk Composite to add in the spores, the balloon's movement, and distortion on the smoke. Both are shown below.
The second step involved adding in effects using Maya and a compositing program. I used Maya to generate the spore particle's random movements, and I used Autodesk Composite to add in the spores, the balloon's movement, and distortion on the smoke. Both are shown below.
Wednesday, December 1, 2010
Walk Cycles
This assignment was to learn walk cycles, and apply the knowledge of arcs and overlapping action. We selected from several pre-modeled characters, so we could come back and animate them later. I decided to do a 3/4 view to make it more challenging.
Tuesday, November 30, 2010
Various Speed Sketches
Various sketches from throughout the Fall 2010 semester. Each took 1-2 hrs, not necessarily including time coming up with the composition. Click to englarge.
Monday, November 29, 2010
Matte Painting with Animated Perspective
This matte painting was generated on seven layers, using Photoshop. The perspective animation was created in Maya. Below are the static image, and the perspective animation generated from it.
I wish I had been able to go more into detail, but I burnt out towards the end, simply because there was so much going on in the image. In hindsight, I should have worked a specific area, so I could start putting detail into smaller objects, rather than having the large fields of hill and sky that were relatively uninteresting.
I wish I had been able to go more into detail, but I burnt out towards the end, simply because there was so much going on in the image. In hindsight, I should have worked a specific area, so I could start putting detail into smaller objects, rather than having the large fields of hill and sky that were relatively uninteresting.
Friday, November 12, 2010
Lipsync and Body Gesture Animation
The focus of this animation was on gesture, lipsync, and overlapping action. The sound is a clip from a sketch comedy TV show, and was drawn out of context for humor's sake.
Subscribe to:
Posts (Atom)














