A buddy of mine was working on a game concept, and he wanted a pixel aesthetic. I did a test over some existing animations to see how well Unity 2D could look for pixel art, and I was actually pretty impressed and how well the look carried over.
This is also a sneak peek of the RR four main enemy types (one more coming), and how their idles are turning out.
For a quick breakdown on how I set it up, click "Read more »"
Sunday, December 8, 2013
Tuesday, December 3, 2013
Fix for Unity 2D Not Displaying Translate Manipulator
This is a pretty simple one, but it wasn't obvious to me. I had to ask about it on the Unity forums.
I was working on my animation in a 2D perspective by clicking on the view cube arrow to give me an orthographic camera. I'm not sure what I did, but my manipulator went missing. I couldn't move the objects around anymore. It turns out, I hit the "2D" button, which flattens it to a true orthographic camera, and then, for some reason, gets rid of your manipulators. Just toggle it off, and you'll get everything back, just fine!
Check out these pictures for a visual explanation of my issue:
Sunday, December 1, 2013
2D Planning for Action Character Intros
I did these as planning for an action character-intro style animation, kind of showing off each character's fighting styles and abilities. I got inspired by Studio Mir's Road to the Cup League of Legends video. I only really finished the first one, though I am work on finishing the other two, before doing them all in 3D
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