Usually I'd accompany all of my posts with pictures, but this can be an exception. Today, not only was Grapple chosen as one of the five games to continue production, I was selected as the lead artist of another game, called Intrepid. Needless to say, it's pretty exciting, and I'll be looking forward to the next months. We have 2 months (starting January) to prove to the faculty that the game is worth making, and if we get greenlit, we get the next 6 months to develop it. Pretty cool stuff.
Friday, November 30, 2012
Grapple Concepts
Matte paintings I made for a game called Grapple, to be presented to the FIEA faculty and students as a potential 8-month production. I used a combination of photographs and digital painting.
Friday, November 16, 2012
Midna Redesign - Final Concept
This is the final painting of the True-Form Midna concept. I enjoyed this painting style, and I might try to employ it again in the future.
Friday, November 9, 2012
Midna Redesign - Clothing Permutations
Initially, I came up with 8 body designs for my Midna redesign. I ended up (as well as the other students) picking the chubby Midna design. I thought it was the most interesting, considering her proportions as the imp.
This piece was 8 more permutations, this time, addressing clothing. I didn't want to lose the concept that she as no human gentials, with the clothes being sort of a formality (after all, she is of another race.) I also didn't want to lose her magic abilites and her hair, both of which sort of get ignored when she turns into True-Form at the end of the game.
This piece was 8 more permutations, this time, addressing clothing. I didn't want to lose the concept that she as no human gentials, with the clothes being sort of a formality (after all, she is of another race.) I also didn't want to lose her magic abilites and her hair, both of which sort of get ignored when she turns into True-Form at the end of the game.
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