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Friday, March 25, 2011

Flower Story - Chip Character Design

Here is the redesign for our little character.  Exactly what we predicted, the two characters didn't work out due to the method we were using; the characters didn't resonate with each other, and neither of them really worked in the environment we had picked.  (This is what happens when you blue-sky the environment while also developing characters.)  As a group, we decided to completely scrap what we had done, and completely remodel the characters.

We formed a character design group to discuss what we liked and disliked about everyone's characters, and then split up to work on the redesigns.  I worked on our little guy with Ashley DeMattos, and this is what we ended up with.  A lot of elements were taken from my original designs (which the group had picked as a potential design) and we smoothed out a bit here and there.

What we were going for was a little more cliché.  We wanted something that the audience would immediately accept, so they can start sympathizing with the character.  I based the little guy off of an animal.  He's got a cute and expressive face, but his brows and nose should still read as a sort of carved statue (mixing in the hard edges with the organic shape.)  We decided to keep the hood, since it really resonated with the guardian-guarded feel of the big guy to little guy.  I described the dynamic as a medieval knight and a medieval archer.  One is slow, strong, and moves with intent, and the other is quick, perceptive, and energetic.