tag:blogger.com,1999:blog-7511732526264371594.post4086032295341490801..comments2024-03-23T23:18:05.906-04:00Comments on Totally Sweet Red Hoodie: Animated Facial Textures in Maya and Unity - Full DocumentRed Hoodiehttp://www.blogger.com/profile/05329048917096274793noreply@blogger.comBlogger21125tag:blogger.com,1999:blog-7511732526264371594.post-57925824385767657312017-04-09T11:58:19.320-04:002017-04-09T11:58:19.320-04:00I'm glad it was helpful for you!I'm glad it was helpful for you!Jacobhttps://www.blogger.com/profile/13460516865291203951noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-530603879232891832017-04-06T18:02:29.747-04:002017-04-06T18:02:29.747-04:00Thank you! This is exactly what I was looking for...Thank you! This is exactly what I was looking for, really helped me out! I just wish Unity didn't try to interpolate between stepped key values, causing headaches.... ;) Anonymoushttps://www.blogger.com/profile/10574608754835872987noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-83097204607367531332016-08-17T19:49:40.032-04:002016-08-17T19:49:40.032-04:00I just mirrored the geometry using Edit > Dupli...I just mirrored the geometry using Edit > Duplicate Special and setting the scale to -1. It should keep the UVs, it will just flip the geometry.Jacobhttps://www.blogger.com/profile/13460516865291203951noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-61535342139690642862016-08-15T23:21:41.938-04:002016-08-15T23:21:41.938-04:00Hey man, I am at a loss as to how you mirrored the...Hey man, I am at a loss as to how you mirrored the eye UVs to share the same space. It's easy for me in other apps but Maya makes it tough. Care to share how you did it?BChttps://www.blogger.com/profile/00036437834332737564noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-16687451614854251002016-01-26T03:24:27.557-05:002016-01-26T03:24:27.557-05:00This is exactly what I've been looking for!!!!...This is exactly what I've been looking for!!!! Awesome!!!!BChttps://www.blogger.com/profile/00036437834332737564noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-74286688381493541942015-02-15T02:05:27.257-05:002015-02-15T02:05:27.257-05:00i did try ur way but still cant really achieve how...i did try ur way but still cant really achieve how i expected. can u tell me specifically how to key frame uv position? cos after i select the uv i wan to animate and hit S key. nothing happen.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-26488485782821910472015-02-15T00:21:57.847-05:002015-02-15T00:21:57.847-05:00Yeah, you can do that pretty easily in Maya. The ...Yeah, you can do that pretty easily in Maya. The third step (III. SETTING UP THE MULTI-FRAME TEXTURE) of the document goes over how to animate the texture space under the UVs, to give the impression that the UVs are changing. I'm not sure exactly what you're trying to do, but you could technically animate the UVs themselves using keys, though it's not exactly good practice to do so.Jacobhttps://www.blogger.com/profile/13460516865291203951noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-63143929834068777652015-02-14T20:47:41.215-05:002015-02-14T20:47:41.215-05:00Hi Jacob, i like ur solution for this problem but ...Hi Jacob, i like ur solution for this problem but my problem is slightly different.<br />wat if i just wan to animate uv position in maya instead of unity. is it possible to do tat in maya?<br />im using maya 2013 and i cant figure out how to keyframe uv in maya.<br />Pls help.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-22935483797437130222014-07-15T04:48:01.762-04:002014-07-15T04:48:01.762-04:00Thanks Jacob - turns out that it only allows me to...Thanks Jacob - turns out that it only allows me to drag and drop animation icons when my rig is set to either 'Generic' or 'Humanoid'. It's working ok now. Thanks for sharing such a very helpful tut :)<br /><br />KimAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-18273969857164259532014-07-01T21:45:32.124-04:002014-07-01T21:45:32.124-04:00Hi Kim, sorry for the very late reply. If you'...Hi Kim, sorry for the very late reply. If you're still running into issues, send me an email, and I'll try to take a look. The method I used here actually isn't the best, though it's a quick way to test to see if everything is working.Jacobhttps://www.blogger.com/profile/13460516865291203951noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-56554568571574710382014-07-01T21:43:11.289-04:002014-07-01T21:43:11.289-04:00Hey Brian, thanks for the email. I used Unity 4.0 ...Hey Brian, thanks for the email. I used Unity 4.0 for this tutorial, and I'm not sure off of the top of my head if Unity 3.5 would work, but I would imagine so since it still uses C#. As for the scaling of the geo, I replied in the email, but in case anyone else runs into a similar issue: Make sure the meshes aren't skinned to the joints being scaled. You can actually leave the skinning off of them completely, since they're only used in Unity for copying those values.Jacobhttps://www.blogger.com/profile/13460516865291203951noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-598894666183550952014-07-01T21:42:38.354-04:002014-07-01T21:42:38.354-04:00Hey Long Lee,
Check to make sure your joint name i...Hey Long Lee,<br />Check to make sure your joint name is unique from the other joints, and I don't remember if it matters, but check to see if it's case sensitive. If neither of those work, send me an email and I'll take a look. In my updated script, I'm actually using a variable to find that specific object, rather than a string variable; using the object is a much better solution. I haven't had a chance to publish my new script yet, but I can help you implement that if there is still an issue.Jacobhttps://www.blogger.com/profile/13460516865291203951noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-33710941075140749692014-07-01T13:35:31.393-04:002014-07-01T13:35:31.393-04:00I'm having an issue w the expressions actually...I'm having an issue w the expressions actually scaling the geo, instead of just changing the UVs...what am I doing wrong?Anonymoushttps://www.blogger.com/profile/17336867200210124859noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-79199173956681069302014-06-27T03:26:40.848-04:002014-06-27T03:26:40.848-04:00Hi Jacob, I follow your tutorial but it's not ...Hi Jacob, I follow your tutorial but it's not work. the console window in unity display " could not find (my joint name)". I try with others joints but it could find anything. Can you help me? Thanks.Long Leehttps://www.blogger.com/profile/10084398245483805127noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-74554732715905327792014-06-25T12:05:18.987-04:002014-06-25T12:05:18.987-04:00Hey Jacob, this is a fantastic article and I'm...Hey Jacob, this is a fantastic article and I'm hoping to get it to work for my game prototype at work. Wanting to do something very similar to this/Lego Movie w a simple shape and a multitude of facial expressions. My question is, what version of unity are you using? We unfortunately are stuck in 3.5 so not sure if there are any issues with that? Thanks, Brian.Anonymoushttps://www.blogger.com/profile/17336867200210124859noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-4290508428576801462014-06-03T17:47:03.154-04:002014-06-03T17:47:03.154-04:00Certainly, I don't mind. I'm glad you fou...Certainly, I don't mind. I'm glad you found it helpful.Jacobhttps://www.blogger.com/profile/13460516865291203951noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-67867530043589129972014-05-26T23:03:55.284-04:002014-05-26T23:03:55.284-04:00Hello Jacob,
I'm hitting a wall when i try to...Hello Jacob,<br /><br />I'm hitting a wall when i try to drag and drop my animation icon into the Animation Controller in Unity. It just won't let me do it. The rig is set to Legacy and the scale of my model 1. Is there anything else I might have missed that's stopping Unity from letting me drop my animation into the controller?<br /><br />Thank you<br /><br />KimAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-64371130569601432352014-04-07T15:02:33.788-04:002014-04-07T15:02:33.788-04:00I also would ask your permission to translate this...I also would ask your permission to translate this material to Russian and publish the translation in russian IT blog habrahabr[dot]ru, all links to this original post as well as your authority preserved of course.Шурикhttps://www.blogger.com/profile/06584418399671022420noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-42045576557124697192014-04-07T14:59:22.685-04:002014-04-07T14:59:22.685-04:00I was just looking for this exact solution! Thank ...I was just looking for this exact solution! Thank you so much!Шурикhttps://www.blogger.com/profile/06584418399671022420noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-83039451875849520912013-11-13T15:30:29.565-05:002013-11-13T15:30:29.565-05:00The script should in fact use the scale. My apolo...The script should in fact use the scale. My apologies; my variable names were named in a confusing way (jointRotation instead of jointScale) and I've fixed that above. (You could technically use either, but I chose scale for this project.)<br /><br />As for your problem, make sure your FBX coming out of Maya is getting the values correctly. If you select all of the bones and bake them, they should have the proper keys. When you load the FBX, make sure your joints are getting the proper scale values.<br /><br />If it's coming out of Maya fine, then it may be a problem with the set-up in Unity or the script itself. The textures won't move automatically, so you need to set up all of the little bits that happen in second half of step 5; make sure your joints are named uniquely, make sure that name is entered in the Inpsector box, and that the script is attached as well.<br /><br />If you're still running into problems, feel free to drop me an email, and I'd be happy to take a look at the files and see if I can help out that way.Jacobhttps://www.blogger.com/profile/13460516865291203951noreply@blogger.comtag:blogger.com,1999:blog-7511732526264371594.post-32483562474923801852013-11-13T12:30:07.881-05:002013-11-13T12:30:07.881-05:00I have tried it but i couldnt get it to work. I ha...I have tried it but i couldnt get it to work. I have done the attribute and the expression in maya and it is working properly. As long as i go to unity the spritesheet is not moving at all.<br />I am a bit confused as the document says about changing the "scale" of the bones, but i have seen on the script that we are changing the rotation of the bone. I have tried to change the expression from rotate to scale but still is not working. <br />The part that I bake the bones, I have done it in many ways, just selecting the main bone, just selecting the bone conected to the sprite sheet, and selecting all of them (i think this is the right one). But I cannot see this working properly.<br />Any suggestions? Thank you so muchAnonymousnoreply@blogger.com