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Monday, October 29, 2012

Thursday, October 25, 2012

Link to the Past Church Concept

This painting came from a level in Zelda: A Link to the Past.  Early on in the game, the player comes out from a hidden passagway in the back of the church.  This is a 3D realized version of the 16-bit game with dramatic lighting.



Friday, October 5, 2012

Metroid Ship Redesign - Final Concept

This was the final concept, fully rendered out with details.  I chose the colors based on a split complimentary scheme, and wanted to keep the colors saturated.


Wednesday, October 3, 2012

Nassa the Gnome Character Model

I just completed my Nassa the Gnome model.  One of the upcoming assignments is to take a character model and rig, animate, and mocap with it.  We were given the option to make our own character model, which I jumped on (after complaining to my friends that I don't have any time.)  Not having any other character designs available, I went with Nassa the Gnome from our D&D campaign, since I had several drawings of her already, as well as an image fleshed out in my mind.

This is technically my first complete character model that I built from start to finish without anyone else handling it in-between.  I tried to focus on making it low-poly, both as a challenge and to save painting-weights work.  I ended up at 1243 tris, 243 over my 1k tri limit.  I could easily cut it down by removing from the head and hands, but it was only a soft goal.  The head ended up getting about 1/3 of the tri's, since the head and hair were important for identifying the character.  I also modeled the whole thing without orthos to see how it would feel.


The outfit on the model is slightly different from the sketches I had drawn before, as she got a new set of armor towards the last few sessions, and it gives me an excuse to not have to deal with cloth.  I may come back and add textures, but the point of the piece was the model and animation, and less on finishing the model.

Tuesday, October 2, 2012

Metroid-Style Ship Model

Like the missle, we were given a concept before-hand, though the concept we were given was a silhouette, and we had to fill in the details ourselves.  After several redesigns, I finally ended up with the following ship.  I also have a much greater appreciation for using specular maps to make things look cool.